Walls of Three Stones
The Enclave > Known Roads > Three Stones > People and Places

Three Stones remains a walled city, unlike Port; the walls of Three Stones have only grown larger with the passing of generations. The main city wall, built of weathered blocks carved long ago from the closest of Krineth's Hills, is a good eight spans high and just as thick. Spearmen of the Guard patrol the broad wall top, keeping watch for Neth or those who would make an unorthodox entry to the City Within.

When approaching Three Stones from the Stone Road, New Road or Trade Road, only the largest structures project above the wall - the Temple of Powers, the Black Tower, the gatehouse facing the New Road, the Guard Keep. Enormous solid red iron gates are set into the city gatehouse, never opened in the hours of darkness, the only way for most travelers to enter and leave the City Within. All are taxed and searched under the eyes of the Watch.

The high city walls give way to a far less impressive barricade at the end of the Great Way facing Krineth's Hills. A more recent stone construction three spans high, this serves to keep the poor of the City Without from entering the City Within. In cold seasons when lesser Neth color the snow with commoner blood, the wall serves the City Within well also. The thick wooden gate linking the two halves of Three Stones is rarely opened.

A similar lesser wall surrounds the Guard Keep, built outside the high wall on the New Road side of Three Stones. Well-guarded gates lead from the Keep and its training ground into the City Within and out to the New Road.

[ Posted by Reason on February 7, 2005 ]