Wilds
The Enclave > Known Roads > Port > People and Places

The Port Wilds - Guardians' Wild, Lords' Wild, the Cliff Wild and Commoners' Wild - are dense, overgrown woodlands within the city proper, protected from ax and fire by long tradition or noble ownership. The Farthest is never closer for cityfolk than in the outskirts of the Wilds; few commoners are brave or foolhardy enough to venture out of sight of stonework and cobbles. Even after the leaves fall and snow covers the ground, high brambles, bushes and evergreen trailing ivy render the Wilds no less impenetrable.

Rabbits and birds of all species can be found in the Wilds, but the Farthest Woods are a frightening place and there is no telling what might be watching from around the next tree. Some Lords, Ladies and their retainers hunt the Wilds for sport, but common folk in Port look to the sea for their next meal - thus, the Wilds remain largely untouched and unused.

Only Guardians' Wild on the low side of the Lothar is crossed by paths - a confusing, twisting set of trails and old trellises, one of which leads to moss-covered wooden huts by the bank of the Lothar. Staden, an quiet Ammander priest from the Watch of Trees, tends a shrine dedicated to Laelene here. A small number of Landsmen and fewer cityfolk bring Staden food, keep the paths clear, and listen to the wisdom he brings from the undying Ammanene. The outskirts of Guardians' Wild, especially close to the Fane, are popular with noble retinues and young lovers, but few folk even know of the shrine and those who gather there in respect for the old ways.

[ Posted by Reason on February 26, 2005 ]