Lead From the Hills and Beneath the City
The Enclave > Known Roads > Three Stones > Local Color

In simpler times, it was an easy matter to find and smelt lead from ore-bearing rock in Krineth's Hills, or even the bedrock beneath the fields and rolling grasslands surrounding Three Stones. Lead is of little use, however, and lead ore even less - except to priests of the Vessel and thieves of the City Without.

The lead coins required by city law are fashioned by priests of the Vessel Ascendant and their magisters, a way of ensuring taxation and great influence over the wealth of nobles, traders and merchants. Thieves and other, more shadowy groups of the City Without cast copies of the soft lead coins for their own profit, or simply to disrupt the efforts of the Temple of Powers. The temptation has proven too much for other folk, both wealthy and poor, from time to time as well. If the boat is rocked too much, however, priests and magisters recast coins in new shapes and denominations and declare old coin to be nothing more than lead weights - merchants, nobles and commonfolk may cry out and protest, but to no avail. In past seasons, the Temple has even sent Watch blades forth into the City Without to strike down those who debase the coinage that is the basis of so much of their power.

Smelting lead is, needless to say, forbidden by city law. Smelting lead in volume is not an activity easily hidden, and neither does it benefit the thieves of Three Stones, who prefer to pass smaller quantities of illicit coin. This means that major influxes of new coin from sources other than the Temple are rare - fortunately for the livelihoods of commonfolk and the safety of those dwelling in the City Without.

[ Posted by Reason on May 23, 2005 ]