Guard Keep
The Enclave > Known Roads > Three Stones > People and Places

The Guard Keep stands outside the City Within, but is surrounded by an extension of the lesser, Hills-facing wall at the end of the Great Way. It is a thick-walled, imposing stone structure that looms over the nearby city, serving as a barracks, crafthall and armory for the Guard of Three Stones. More than just a place for spearmen to rest, the Keep is home to a number of smiths, armorers and other commonfolk who serve the needs of the Guard. Much of the trade carried out within the Keep is against the Law of Three Stones - as laid down by magisters and priests of the Temple of Powers - but Lord Dren's influence protects the Guard and Keep from the Council of Traders, Watch and Temple alike.

Lord Dren is a legend in his own lifetime to spearmen throughout the Enclave; a man who denied his own nobility to ride with the Emerald Company, who fought side by side with the commoner Tarurn to slay Trespassers in the Farthest Winter. Lord Dren and his estranged half-brother are the last of their line. He holds no great wealth, nor a manse in the City Within - indeed, he is rarely seen beyond the Guard Keep these past years.

With each new day, spearmen leave the Guard Keep for the King's Keep, away down the New Road, passing companion warriors returning from their journeys. It is no deterrant that these travelers must traverse the City Within with arms packed away and face the disapproval of Watch blades at the great Gatehouse. Spearpriests from the great shrine at the King's Keep are not an unusual sight in the training grounds beside the Guard Keep, and many Guard spears pay their respects to the King of All the Ammand or follow the King's Way. A modest shrine to the King is hidden away deep within the Guard Keep, but is well used despite its small size and inconvenient location.

[ Posted by Reason on June 5, 2005 ]