The Enclave > Known Roads > Traveler's Stone

Bending of the Middle Road

The Traveler has walked all Roads, yes, and walked the wild Enclave before the Roads were laid by Magi traders and Ammander folk - for who but a traveler to see where a Road will one day pass? When the Traveler first carried pack and staff across Enclave grass and hills, through the forest vale where the Middle Road would be in seasons to come, he came to a most pleasant place - a town of honest, generous folk at the base of a high mountain, on the shores of a placid lake. The townsfolk made the finest wine and lived a simple life of plenty and comfort, untroubled by the ills of other mortal folk. There, the traveler rested, laid down his staff for the very first time, for the town was named Journey's End. Yet in time, the Power of Roads left the pleasant town beneath the mountain and beside the lake, left the honest folk and finest wine, for travels yet to come were in his blood and would not let him rest. He bade a fond farewell, with the promise that he would return in seasons to come.

Seasons passed, winters came and went. The Traveler walked far and wide, deep into the Farthest and upon many Roads. Where he walked, staff in hand and pack on his back, he walked in the manner of one who will one day return home - and in this, he differed from the Power who first came to the Middle Road.

In time, the Traveler turned his feet back to the Middle Road in Enclave lands - but he found the Road had changed. No longer did it lead to the town beneath the mountain and beside the lake, but rather the Road came to a great black stone, then circled and folded upon itself to return whence it came. Of Journey's End and its pleasant folk, there was no sign.

"Why have you bent the Middle Road away from Journey's End?" the Traveler asked of the stone. But stone is stone, even black stone, and has no voice, even to answer the Power of Roads. The Traveler asked only himself, knowing full well his own nature. So it was that he walked on in a journey without end, and so it was that Ammander folk followed the Middle Road to find the Traveler's Stone - and built their homes about it amidst the trees.

[ Posted by Reason on August 12, 2005 | Permanent Link ]

Springhouse Beneath the Great Tree

A natural spring bubbles up from between two great roots of the largest tree of Traveler's Stone, and Ammander folk long ago built a stone-walled springhouse to enclose it. Fresh water flows from the mouth of a crouching cat within the springhouse to a stone-lined channel that meanders slowly downslope between the trees and houses of the village. The springwaters empty into the green Still Water by the guardhouse, from there draining into a stream that runs away to unknown places and the Farthest.

The Great Tree has grown and broadened since the springhouse stones were first laid; one wall is close to collapse, and the cat crouches at an angle. As for so much of the old Ammander stonework in Traveler's Stone, little has been done to repair the ravages of root and branch beyond the placement of wooden beams for support.

The Springhouse would be a peaceful, contemplative place were it not for the constant coming and going of villagefolk. The stone channel is most crowded at dawn and dusk; the traditional times to fetch water and tell the tales of lesser folk since the seasons of the old Ammand.

[ Posted by Reason on August 15, 2005 | Permanent Link ]

Cudal Who Both Keeps and Breaks the Peace

Barely half of the season is gone since I left for Three Stones, and how quickly you all forget, you of the trees and and you of the old shrine. But here I stand, returned to my manse in hope of quiet, and there you lie - and be glad I found pleasant company on the New Road, else I would run you through and through and leave you all speared upon the green grass, that much is truth. By the Powers and the Emerald, take your broken bones and be gone from my sight afore I change my mind!

[ Posted by Reason on August 18, 2005 | Permanent Link ]

Amidst Trees, the Farthest

The homes and halls of Traveler's Stone are scattered amidst the trees and knolls of a wooded vale, linked by crossing paths and centered on the great black Stone itself. For all its modest size, Traveler's Stone calls to the Farthest like the streets and crowds of Three Stones or Port; the village borders on stranger villages, just as those cities border the Farthest City.

Traveler's Stone is as a wave-washed isle at the crossing of tides, reached across the narrow isthmus of the Middle Road and its passage through the dark, close Traveler's Wood. A glimpse of Visitors through the trees is not uncommon, or so the tales tell - and those who journey to Traveler's Stone must watch their path with care lest they become Lost.

A certain type of folk come to dwell in this place of the Power of Roads, a journey's end that isn't - folk less settled, the curious, those who honor the old ways of the Ammand that was, those with mystery in their blood.

[ Posted by Reason on August 19, 2005 | Permanent Link ]